When two entities that would normally be controlled by the GM come in conflict, a simple format can be used to determine the winner. The two monsters have their health compared, the health of the weaker monster is deducted from both monsters’ health, killing the weaker monster. This effect happens over a number of turns equal to the weaker monster’s damage value.

For Example: An Ursa and a Thug attack each other. The thug has 15 health, the Ursa has 75. The Ursa’s health becomes 60 in three turns (decreased by 5 damage a turn), and the thug is defeated.

Multiple monsters acting in sync are crafted into a singular entity by adding their health together, otherwise they function as above.